
Normally you get one chance when you donate for admin like, going on a banning spree or murder will get you demoted! There are many diffrent map's to choose from the best in my opinion is rp_downtown_v4c it is a fairly small map and easy to remember.Īdmin Superadmin Some server's let you donate for these ranks if you would like to help the server including mine but are very strict. Some of the job's would be Citizen-default, Cp aka Police, hitman, Mayor, hobo, Mob boss, Swat, Medic, and gun dealer!Įach of these job's has it's own salary, the longer you stay as the job the more money you get to buy weapons car's and money printer's! My server is custom so there are more job's than the regular dark rp. You will want to make you're way over to Job's and choose one of the many job's you can have! To get started you want to press F4 And you will be greeted with a menu, normally starting on Money and Cmds. Once you first join you will normally be greeted with the MOTD normally showing the server's rule's or the server's website! Get a job, make money, own money printers, make your own job, own a house, and even marry I have lot's of experience with both Dark RP and Gmod.ĭark RP is a mod for a gmod that let's you roleplay, not like the normal role playing trying to be more "lifelike" it tend's to break the rule's a little bit more. Hence why collision is disabled and the owner takes kill points.Hello I am Dakota, owner of Dakota's dark rp! This function (Or the C++ equivalent) is used for weapons.The owner does not have to be a player.You can walk through an entity you own, and you can't physgun it.If you simply want to give kill credit, use Entity:SetPhysicsAttackerįunction ownd (ply ) local tr = utilx.GetPlayerTrace ( ply, ply:GetCursorAimVector ( ) ) local trace = util.TraceLine ( tr )

Sure, Entity:GetOwner gets what's set by Entity:SetOwner, but Entity:SetOwner also disables collisions and gives kill credit to the "owner". If the prop kills another entity, the owner of the prop will be the inflictor and will get credit for the kill.Įntity.SetOwner Įntity:SetOwner should not normally be used unless you want to disable collision between two entities. This disables collision between the entity and its owner.
